Can a Dynamic Texture Object be referenced in a Material?
I am wanting to reference a UTexture within a Material and am unsure of the best method of accessing the texture.
Is there a way to reference from the Actor that contains the RenderTargets array, or would updating a Material Parameter collection from within the actor be the best course action?
Thank you, Kevin
asked Dec 06 '18 at 10:56 PM in C++ Programming
Got it by adding a Texture Object parameter to the material!
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