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Missing skybox Reflections with Static Skylight

Hi, I'm wondering why reflections of the skybox go away when the Skylight mobility type is set to "Static"? I want to set it to Static in my game so that material ambient occlusion will show up, but when I change the mobility type all the reflections of the sky disappear off of everything, making this an unusable method. I did try re-baking lighting and reflections after changing the mobility type, but that didn't fix the issue.

Here is an example from the template VR level. This is a comparison from the "Reflection" render mode: Stationary Skylight alt text Here is the same area when the skylight mobility type is set to "Static". Again this is in "Reflection" render mode: alt text

Here are the same areas in Lit render mode showing how the reflections go away when the skylight is "Static" alt text alt text

Product Version: UE 4.20
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asked Dec 06 '18 at 11:21 PM in Rendering

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Matthew Vitalone
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