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How to solve the problem that "Failed to find the object.."

Hello, Guys

I am using codes below to iterate folder and spawn actor and extract the information and data.

FAssetRegistryModule& AssetRegistryModule = FModuleManager::LoadModuleChecked<FAssetRegistryModule>(TEXT("AssetRegistry"));
TArray<FAssetData> ObjectList;
AssetRegistryModule.Get().GetAssetsByClass(UBlueprint::StaticClass()->GetFName(), ObjectList);
for (auto ObjIter = ObjectList.CreateConstIterator(); ObjIter; ++ObjIter)
{
const FAssetData& Asset = *ObjIter;
UObject* Object = Asset.GetAsset();
UBlueprint* BP = Cast<UBlueprint>(Object);
UClass* AssetClass = BP->GeneratedClass;
FTransform Transform;
FActorSpawnParameters SpawnInfo;
auto World = GEngine->GetWorldContexts()[0].World();
AActor* Actor = nullptr;
if (AssetClass->IsChildOf(AActor::StaticClass())) {
Actor = World->SpawnActor(AssetClass, &Transform, SpawnInfo);
}
}

it works fine in editor mode and can load all the assets in the folder in disk, but it reports Failed to find object... in Non-Editor mode(Game mode) and return nullptr. I guess the problem is UObject* Object = Asset.GetAsset(); , because it is implemented with

UObject* Asset = FindObject(NULL, *ObjectPath.ToString());

if ( Asset == NULL ) { Asset = LoadObject(NULL, *ObjectPath.ToString()); } but I do not know how to solve it,Could you guys please teach me about that? Thanks Bests YL
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asked Dec 07 '18 at 01:22 AM in C++ Programming

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Yli327
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