Trouble importing morph targets from maya into 4.21

Hey,
I’m having an issue when importing morph targets into unreal from maya as they simply won’t show up. I’m pretty sure the problem is not coming from maya because when I import the fbx into a new maya scene all the morph targets are there. But whenever I try to import the file into unreal they won’t show up. Everything else imports fine, even the anim curves which drive the morph targets import as they should, just the morph targets are missing.

If anyone knows a fix for this or could confirm this as a bug, I’d really appreciate that! (bc right now my pipeline is stuck until I can resolve this issue)
thank you all in advanced! :slight_smile: