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Cook on Mac keeps crashing

I'm trying to automate the build process with Jenkins for a game built on Mac.

But the cook process keeps crashing, hanging the automation tools.

We're using this bash script to run the actual cook:

 if [[ $# -eq 2 ]]; then
     echo "Cooking for targets:  $1"
     echo "Cooking maps:  $2"
     for i in 1 2 3; do
         $SPIDER_ENGINE_PATH/Engine/Binaries/Mac/UE4Editor.app/Contents/MacOS/UE4Editor $SPIDER_PROJECT -run=cook -unattended -targetplatform=$1 -iterate -map=$2 && break
     done
     exit $?
 fi

And getting this error (screenshot from remote machine):

alt text

Product Version: UE 4.20
Tags:
cook-fail.png (165.6 kB)
more ▼

asked Dec 07 '18 at 02:34 PM in Packaging & Deployment

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Arkady.English
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