Two Nav Meshes in Packaged Build
I'm using Load Level Instance to stream in levels, some of which contain NPCs. When these instances get streamed in, the Nav Mesh is updated.
I have my RecastNavMesh set to Runtime Generation: dynamic Force Rebuild on Load: True
Everything works fine in PIE and Standalone games.
But when I do a Package build the original nav mesh remains and a second nav mesh gets dynamically generated. Only NPCs on the original nav mesh can move. Any that stand exclusively on the newly generated nav mesh can't move. They immediately abort any MoveTo commands and, can't seem to find paths along it.
asked Dec 07 '18 at 07:13 PM in Bug Reports
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