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[Request] please bring back ActorX

Probably this is a silly question but personally, i used ActorX (with 3dsmax) to bring my SkeletalMeshes and Animations to UDK. For some reason FBX is not good for me to bring SkeletalMeshes and Anims. I know Rocket doesnt support PSK and PSA's but it will be a great help if you provide the old ActorX support for UE4.

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asked Mar 11 '14 at 04:09 AM in Everything Else

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ue4-archive ♦♦ STAFF
50k 3670 1999 9124

avatar image ue4-archive ♦♦ STAFF Mar 11 '14 at 04:09 AM

What problems are you having, specifically? Can you attach your model so we can play with it?

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2 answers: sort voted first

Hey Satheesh,

Are you having any specific issues when you are importing FBX? Is there something you are trying to do that is giving you some trouble?

Best Regards,

Ryan

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answered Mar 11 '14 at 04:09 AM

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ue4-archive ♦♦ STAFF
50k 3670 1999 9124

avatar image ue4-archive ♦♦ STAFF Mar 11 '14 at 04:09 AM

I have a biped rigged character and i made some modifications to it like added dummies and linked them to the bones. Now, if i use ActorX to export the animations in UDK it works perfectly. But if i use FBX then some of the joints are broken (Both in UDK and Rocket). Maybe the issue is on the character but still ActorX seems to fix it nicely. I mean, all it needs is the bones should be linked to the Root bone. Not only this but basically SkeletalMesh/Animations exporting was better with ActorX. So i kindly request to bring back the old ActorX. But then again, after seeing changes in the way animation works in UE4 i dont think its possible for PSA's.....Am confused. :(

Issue With FBX

fbxissue.png (222.6 kB)
avatar image ue4-archive ♦♦ STAFF Mar 11 '14 at 04:09 AM

Are you ensuring that your added bones are included in the skin/physique modifier? AcroX Required the mesh to be linked to the bones and used that to build the bone tree whereas FBX uses the bones in the modifier (AFAIK, I'm not an animation expert, most of UDK animation support is from vehicles). Also, sometimes you'll get issues if your mesh is attached to your mainbone with FBX (The skin/physique modifier should handle that).

avatar image ue4-archive ♦♦ STAFF Mar 11 '14 at 04:09 AM

glad i'm not the only one who asked, looks like a skinning problem, if you have added dummies that are skinned then make sure you tick the "convert dummies to bones" in the fbx exporter

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Sorry, we will not be adding back in ActorX. If you are able to provide an FBX or MAX file I can help you debug what is going on.

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answered Mar 11 '14 at 04:09 AM

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