How to implement Steam Friends Status

In steam many games set a friends status, or what steam calls “lobby metadata”. It shows information about what gamemode, map your playing, people in your lobby with you etc. I’ve attached a picture of what it looks like. Is there anyway to achieve this with the UE4 steam integration? I’m also using the advanced sessions plugin if that helps…

261604-steamgrouplobby.jpg

Hello,

Your should be able to handle this through the ISteamFriends interface using the Steam API
https://partner.steamgames.com/doc/api/ISteamFriends

~ Dennis “MazyModz” Andersson

Thank you very much, it seems like “SetRichPresence” is what I need. Are there any tutorials or examples of using this that you know of? I’d ideally like to find a way of implementing this into a blueprint function library if possible as my C++ is not great…

Thanks for the quick answer!