Simple way or blending 2 animations throught blueprint?

hi guys
I have very simply my skeletal mesh in BP "play animation(from an array of animations) and i want to just change the integer to switch that animation to something else and to blend between the two? What’s the best way to go about it?

This is just for idle poses mostly, not for movement(for example character sitting, then blend animation to character standing, or waving or talking, etc)

I’d say the best solution would be to use animation blueprints. It will make your life a lot easier :slight_smile: