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i have these weird lighting strips (HELP ME!)

the strips are in the image. the grey ones are colored and the black ones stay black no matter what color material i put on them. how do i fix it so the entire thing is lit?

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asked Aug 18 '14 at 08:13 PM in Rendering

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avatar image Lovecraft_K ♦♦ STAFF Aug 18 '14 at 08:24 PM

Hey alx0427 -

What are your shapes lying on, is it a Geometry Brush and if so what is the Lightmap Resolution? What if any Material have you applied to it? Are you using version 4.4 or an earlier version of the engine? What types of light do you have in the scene?

Let me know -

Eric Ketchum

avatar image alx0427 Aug 18 '14 at 08:35 PM

it is a brush converted to SM. i have a basic matte grey colored material. im using 4.4, but it still occured in earlier versions. i have a DD light.

avatar image Lovecraft_K ♦♦ STAFF Aug 18 '14 at 08:41 PM

What does your UV channel unwrap look like in the Static Mesh Editor for Channel 1 and Channel 2? This looks like a bad Lightmap unwrap.

Eric Ketchum

avatar image alx0427 Aug 18 '14 at 08:45 PM

i only have channel 0

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Hey alx0427 -

That was my mistake it should be Channel 0 and 1. Try to duplicate the UV Channel 0 to UV Channel 1 and then go into your Static Mesh settings and changing the Lightmap Index to 1.

Thank You

Eric Ketchum

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answered Aug 18 '14 at 08:47 PM

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Lovecraft_K ♦♦ STAFF
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avatar image alx0427 Aug 18 '14 at 08:49 PM

i dont have a UV channel 1

avatar image Lovecraft_K ♦♦ STAFF Aug 19 '14 at 01:55 PM

Here is a breakdown of how to make a UV Channel 1:

alt text

Eric Ketchum

uvsetup.jpg (482.7 kB)
avatar image alx0427 Aug 19 '14 at 02:17 PM

Ok that fixed it thanks a bunch!

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