[4.21] Landscape not part of global distancefield
Since 4.21 I found that the landscape isn't included in the global distance field, but it was in 4.20 and 4.18. I'm unsure if its a bug or something on my end, I took screenshots from 4.21 and 4.20, both built with the blank template setup exactly the same with distance fields enabled & bAffectdistancefield lighting enabled on both terrains.
Before submitting a bug submission I wanted to check if others had this problem as well? I at first thought the distance to nearest surface material node was broken but on further inspection this is what I found.
asked Dec 08 '18 at 06:47 PM in Rendering
I recently updated to Windows 10 from 7, and the problem is resolved now. So for me it's resolved and seems to have been an issue with the older windows OS.
answered Feb 28 '19 at 08:00 PM
Same with me.. :0 4.20.3 works, 4.21.2 doesn't. Reminds me why I never should work on the latest version..
answered Feb 03 '19 at 12:02 PM
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