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How to prevent widget stop rendering after going out of Canvas Panel bounds???

Hello! I have a widget that generates dungeon map from top left corner of Canvas Panel. I implemented widgets panning inside my "Container" widget. So I want to move map somewhat like in Darkest Dungeon. But when widget's canvas panel goes out of bound it stops to render completely. So if I want my map generate to the left I won't be able to see it

Here is the video: https://youtu.be/1uXMu_1IAKw

How to stop widget culling? Or any workaround for that?

Product Version: UE 4.21
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asked Dec 08 '18 at 08:31 PM in Using UE4

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