Actor Functionality to a UI Widget

Right now I have an Actor blueprint that increments to an integer variable and prints to text for testing.

How can I get this to increment on my widget? I have it all setup, not sure rather to make the Text on the widget a variable or bind the content to a function. Though, I’m not sure how to go about it.

I tried at first to bind it to a function within the widget, but when I tried to reference the location of the actor’s count, it wouldn’t work “access to none while trying to read …etc”. Is the correct way to reference it but I’m doing it incorrectly?

What is the basic way to go about using data from an actor blueprint to a widget blueprint

I figured it out after messing around with it for a while. I had to promote the variable on the create widget when I called it, then I was able to set the text value of the widget using the promoted variable.