How to call AI Controller function from Player Controller
Right now I am using a Player Controller with my character to take in right-clicks for movement like a top-down game. After right-clicking on a certain spot, I need to use a Player Controller to get the Hit Result from "Get Hit Result Under Cursor By Channel." However, I am then trying to call "Move To Location or Actor" which requires an AI Controller. I used Simple Move to Location at first, but I was unable to access things like Acceptance Radius, pathfinding, and On Move Finished that "Move To Location or Actor" has.
I currently have my character's "Auto Possess Player" disabled and set AI Controller Class to my AI Controller. I read in the hierarchy here: http://blog.meltinglogic.com/2015/04/unreal-rts-rpg-movement-behaviors/ that the Player Controller should only take in inputs and only have the AI Controller hooked up to the player, and that's what it seems like I have. Yet when my Player Controller calls Get Player Character(0) --> Get AIController --> Move To Location or Actor, there is no movement. And my print statements show that it gets the Player Character fine, but fails at the Get AIController step.
I am new to Unreal and have already spent countless hours just trying to get movement working. Any help would be appreciated.
asked Dec 09 '18 at 10:34 AM in Using UE4
Follow this question
Once you sign in you will be able to subscribe for any updates here