OnPlay Event on Sequence Player not getting called

Hi! I’m trying to use OnPlay Event of Sequence Player that’s a Blueprint of a Level Sequence.

I have a Level Sequence that will have a lot of Small Level Sequencers in a BP beign called from a subscene.

But when I hit Play the OnPlay Event never gets called. What am I doing wrong?

The OnPlay event only comes from the sequence player that invokes your “Unseen_Office_Sequence”. It doesn’t fire for each of the subsequences. You might want to add an event track inside your subsequence with an event key at the start of the sequence.

I’m migrating a project from Unity Timeline. I need the start/stop and update events (on percentage) for each dialogue track to do a real time transcript word by word.

It is important to have the track visualization so we don’t get lost on hundreds of dialogues as you can see in this screen shot.

Maybe there is an easier way to achieve that on UE4. Suggestions?