camera cut not following it's own transform path on sequencer
hi, its been a long time ago I didn't making archviz scenes on ue4, but i'm facing a problem I was having on my last scene but I totally forgot how to fix this.I wanted to make a simple camera cut with movement tracking, but when rendering the video output, the movement tracked lost on it's own path and gets on out of the map camera.
i recorded an quick example: https://gfycat.com/DentalSphericalBuzzard
on viewport or cinematic viewport, this working fine and won't happen it start to recording the transform path and this happening, any ideas?
asked Dec 09 '18 at 03:16 PM in Using UE4
hey max, thanks for taking your time
but I solved this by deleting my emtore camera cut and drag n drop one of my scene cameras to master sequencer for create a new camera cut without this problem, somehow before i havent the camera componet on my camera cut cameras, maybe this is what happened
but fixed now, videos recorded!
answered Dec 10 '18 at 07:52 PM
I'm guessing you need to extend your camera cut track to the entire length of the sequence. If that's not it, can you post a picture of your sequencer tracks?
answered Dec 10 '18 at 06:31 PM
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