Multiplayer Bone rotate

Hello,

I am working on multiplayer stuff for rotating bones i have one problem with replication off my aim rotator.

This is what i make

This is my character BP rotator is working fine on Client and server but i have some jitter on client due to internet lag
So i decided to add lag compensation by allow the client to make the rotator self .
I don’t no what i am doing false.Since i make this the Pitch rep is no more replicated
Can you help me ?

AnimBP event graph