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Make lighting Inside a House darker?

I have a Desert Environment scene that has a Skylight and directional light, here is what it looks like to give you an idea: alt text

My problem is that when I construct a house, the ambient and other lighting is making the interiors too bright. Here is what I meen:

alt text

As you can see, the interior looks very bright and it shouldn't be! How can I make the interior of a house darker or prevent so much of the light from outside bleeding into the house?

Product Version: UE 4.21
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asked Dec 09 '18 at 08:55 PM in Rendering

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Katianie
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avatar image Makigirl Dec 10 '18 at 03:40 PM

Hi!

If it's baked lighting (I'm guessing it is) then I think it's the lightmap resolution of this house! It's not bright what you see but a random, blurred lighting result due to low resolution lightmap! By raising the lightmap resolution you should get more proper lighting information!

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1 answer: sort voted first

add a lightmass portal to the doorway and add a post process volume to cover only the house then tweak the indirect lighting. Also set your lights to static and bake the lighting for better indoor lighting quality

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answered Dec 09 '18 at 09:33 PM

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alkateb_
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avatar image Katianie Dec 09 '18 at 09:40 PM

Thanks, I'll give this a shot and let you know the results.

avatar image Katianie Dec 11 '18 at 12:57 AM

Hells yea! It works, thanks again! Here is the end result after building and setting my skylight and directional light to stationary: alt text

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