My HUD works on my player char, but not when i posses cars
I have created a HUD with health, armor and a clock. It works great on my playercharacter. However, when i enter a car (posses a car pawn) my HUD dissapears. My actor is hidden, not destroyed whilst i am controlling the car pawn. And my HUD is set as the default HUD.
I think it is due to me not being able to get a playerchar health reference when i cast to the cars, but i also fail to do it with the clock, i have tried for hours and with videos but i can't seem to figure it out.
I would like to find a way to keep my HUD (health/armor/clock) exactly as it is on the screen when i posses/enter a car like when my character is on foot. Is there any way to do this?
thanks in advance!
asked Dec 09 '18 at 10:02 PM in Blueprint Scripting
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