Get another pawn facing direction relative to player pawn

I’ve seen other posts similar to this but none of them really worked the way i want. I’m trying to figure it out. Basically i want to get the enemy’s facing direction relative to the player pawn. Like for stealth kills from behind or plugging in the info for a side or front flinch anim.
Any help would be appreciated, thanks!

This is how you can detect if player is behind/front/left/right side of specified pawn:

I’ve tested it and it works correctly: https://gph.is/2SJgfBx

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Thanks it worked just like you said! I appreciate it!

The sequence node is connected to what please?

Connect it wherever you want to fire this functionality - in this case, it’s connected to the Event Tick in your player blueprint, to show this easily. You can also set e.g. a timer for that.

Thanks