Why Is Nav Mesh Volume Messed Up In My Scene?
So I'm trying to put a nav mesh volume in my level to allow A.I characters move around the environment but I'm getting these very stupid abnormalities where the nav mesh breaks with no rhyme or reason. In the first two screenshots the nav mesh gets lifted into the air even though there is no visible (or invisible) collision. I can walk through the space but A.I can't pass through (obviously). I can delete all the mesh in the area and put a flat plane and still get the same issue. I've tried adjusting the agent radius, adjusting the position of the nav mesh but nothing is changing. I deleted every conceivable mesh, brush (invisible) possible but still getting this. Is there any way for me to see if there is anything blocking its path? or how to adjust the accuracy of the volume besides the agent radius?
asked Dec 10 '18 at 01:49 AM in Using UE4
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