Lightbuild data causes crash after shader compile
We are using perforce for our project. Sometimes, after I get latest rev
1 - That has new material (that requires compling shaders) 2 - And doesnt have any changes to lightbuild data
Editor can open the map while compling shaders(I can use the map while its compling). But as soon as compling is finished, editor crash. We found that this is caused by lightbuild data. After I delete that, editor opens the map and complies shaders and editor wont crash.
asked Dec 10 '18 at 10:42 AM in Bug Reports
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