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SteamVR automatic resolution

Hi there,

So I read that Valve released a new version of SteamVR that will automatically set the resolution of all SteamVR apps based on their benchmarking database. From what I gather, it's not a system that will dynamically adjust resolution but rather it will just set a specific resolution on startup based on your GPU.

I'm just wondering how this works exactly. Does this mean that I shouldn't set the resolution in my project at all and just leave it to SteamVR to do it? If I set the resolution myself in the project (or manage to implement dynamic resolution), will there be some kind of conflict where either SteamVR or my app takes precedence?

Product Version: UE 4.20
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asked Dec 10 '18 at 10:45 AM in VR

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The answer is that in Steam VR you can choose whether or not to override the internal resolution settings of a specific app. The default is for Steam VR to not interfere with the resolution as far as I know.

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answered Feb 05 '19 at 03:25 PM

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