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Making custom events for niagara

Hi I want to make custom event generator and handler for niagara. I know that handler and generator are just modules inside of /Niagara Content/Modules/Events and event inside of it is just a normal struct in /Niagara Content/DefaultAssets/Structs, but how do I make my own events? Duplicating existing events doesn't work. Do I need to declare them somewhere in c++ classes?

Product Version: UE 4.21
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asked Dec 10 '18 at 04:18 PM in Rendering

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Dark Energy
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avatar image jhfriis Feb 14 '19 at 10:18 AM

I'd love some clarification on this issue too. Maybe it's something obvious we're missing here? As most functionality in Niagara seems to be readily available w/o any requirements for C++. Right now we can only read/write events for a single variable at a time it seems, unless I reuse the location event struct.

avatar image Dark Energy Feb 14 '19 at 10:48 AM

I would want to make my own event(like generate location event or generate collision event) which passes variables which I need (not only what I can using existing events) so that I can read them in event handler. I just wan to make custom event that works like location/collision/death/hudini event.

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answered Apr 13 '19 at 08:39 AM

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kmskazka
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