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Why do i get errors for my turret rotation blueprints?

Hi, can someone please explain to me why i get these errors. When i click on play it works properly, the turrets are following the player and spawning projectiles. But after the session ends it gives a ton of errors. Thank you. :)

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Product Version: UE 4.21
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asked Dec 10 '18 at 08:02 PM in Blueprint Scripting

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Your function "updaterotation" is calling GetPlayerPawn which, when the game is shutting down, returns invalid because the player pawn is destroyed/being destroyed.

When you call GetPlayerPawn, you should call IsValid before you actually reference it in SetWorldRotation.

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answered Dec 10 '18 at 08:56 PM

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avatar image TheThreeEyedLion Dec 11 '18 at 09:52 AM

Works perfect now :) I was thinking it might have been something like that, but was not sure how to check if player is still alive. IsValid + Branch works fine. Thank you very much :D

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