Components moving away from their position
This is a difficult one to explain with words.
On the right there's my player capsule, but the camera and spotlight "broke" and moved away from it to 0,0,0 (or almost 0,0,0). During runtime I do have control over my character, but the camera stays there.
Here's the components window:
This also happens with another character. It has 3 sphere colissions that are supposed to be on a fixed relative position to the mesh, but I have to update their relative position on Tick() or they'll move away too. I'm using UE 4.20.3
EDIT: I forgot to mention that on another maps everything works as intended
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