Search in
Sort by:

Question Status:

Search help

  • Simple searches use one or more words. Separate the words with spaces (cat dog) to search cat,dog or both. Separate the words with plus signs (cat +dog) to search for items that may contain cat but must contain dog.
  • You can further refine your search on the search results page, where you can search by keywords, author, topic. These can be combined with each other. Examples
    • cat dog --matches anything with cat,dog or both
    • cat +dog --searches for cat +dog where dog is a mandatory term
    • cat -dog -- searches for cat excluding any result containing dog
    • [cats] —will restrict your search to results with topic named "cats"
    • [cats] [dogs] —will restrict your search to results with both topics, "cats", and "dogs"

RootComponentReplication breaks Attachment

I have an Actor that spawns replicated StaticMeshActor on the server side and attaches(snap) it to moving/static actor/self

If I have disabled ComponentReplicates on RootComponent of the spawned actor, everything works fine.

Enabling ComponentReplicates breaks attachment relative location on Clients: object is attached and follows the parent, but it's in the completely different location. The only workaround is to do an attachment with delay after spawn and when all clients already connected

Is this a bug, or I don't know something?


Product Version: UE 4.20
spawner.png (351.8 kB)
mesh.png (262.7 kB)
more ▼

asked Dec 11 '18 at 04:48 AM in Blueprint Scripting

avatar image

1 1

(comments are locked)
10|2000 characters needed characters left
Viewable by all users

0 answers: sort voted first
Be the first one to answer this question
toggle preview:

Up to 5 attachments (including images) can be used with a maximum of 5.2 MB each and 5.2 MB total.

Follow this question

Once you sign in you will be able to subscribe for any updates here

Answers to this question