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How to get Android gyros to control a player?

Hello, I'd like to use my Android phone's sensors to control (rotate in pitch, roll and yaw) a 3rd person view player.

But I am new to this, and I can't find the very first steps.

I would like to know how to actually get my phone communicating with UE4, via USB. And how can I confirm that UE4 is receiving the signals?

How do I even do this? I do not know any coding, so a Blueprint solution would be preferred.

Many thanks!

Product Version: UE 4.21
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asked Dec 11 '18 at 07:23 AM in Using UE4

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aerotekk3000
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