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Automate tasks on editor

When I open Unreal Engine I get several messages of mesh actors with null mesh property. I want to delete all these actors. I don't want to delete them all one by one because it's tedious. Is there a way of writing scripts that run on the editor and operate on the scene being edited so I can do something that conceptually looks like this?

 for object in scene
     if object is StaticMeshActor and object.mesh == nullptr
         destroy object

The idea is that the script modifies the actual .umap file, not that it modifies the scene in game once the game is running.

Product Version: UE 4.20
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asked Dec 11 '18 at 10:54 AM in Using UE4

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Foobar II
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