Automate tasks on editor
When I open Unreal Engine I get several messages of mesh actors with null mesh property. I want to delete all these actors. I don't want to delete them all one by one because it's tedious. Is there a way of writing scripts that run on the editor and operate on the scene being edited so I can do something that conceptually looks like this?
The idea is that the script modifies the actual .umap file, not that it modifies the scene in game once the game is running.
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