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Pawn owned is waiting for replication to update movement

Pawn owned is waiting for replication to update movement

I'm having a problem after I've replicated the Pawn to make it a multiplayer game, when I walk forward or anywhere, it wait for the server update to the client so I can finally start walking. This causes bugs in the drive not allowing me to move properly, how to solve this?

If I do not replicate the pawn, the movement is not visible to other clients.

Product Version: UE 4.21
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asked Dec 11 '18 at 03:39 PM in Blueprint Scripting

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avatar image TheSubZer0 Dec 12 '18 at 01:18 AM

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