Textures glitchs on HTC Vive Focus build

Hi Epic,

I’ve a problem with the textures of my game.
I build on HTC Vive Focus on ASTC (also tried on ETC2) and when I run the game it appears many textures are glitched, sometimes seems to be linked to the streaming. Note that some fonts are completely destructed also.

Is there a specific setting for building for HTC Vive Focus? Or maybe some of my texture are too big (maximum is 2048x2048).

Thanks for your help!
Ronan

Hey Ronan,

We our encountering the same issue on our end. It seem to happen to random assets and some textures are mapped to the completely wrong object, and some just get overlayed with a black color as if it were mapped on top of the existing textures.

Did you find a way to resolve this issue?

We’ve finally been able to fix the issue.
If I remember, it was by removing direct multi view flag and monoscopic far field.
(Also be sure to remove mobile HDR)

Sadly all of those options are disabled on our end already :frowning:

If you happen to have any more insight or advice as to resolving this issue that would be awesome. If not, thanks for sharing the information you acquired.

Hi. Have anyone find any explanation?

I remember maybe something linked to the mipmap of the textures, try to disable mipmap (I think there is an overall option instead of per map option).
Sorry to be not precise, it’s been few months ago we fixed that also with many other glitchs^^

I remember maybe something linked to the mipmap of the textures, try to disable mipmap (I think there is an overall option instead of per map option).
Sorry to be not precise, it’s been few months ago we fixed that also with many other glitchs^^