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Tweaking material elements/IDs

Is there some way I can tweak the material elements on my meshes? Specifically, I would like to swap which part of the geometry uses element 0 and element 1. I know it makes little difference if you are setting materials manually, but It over-complicates my blueprints if they are in the wrong place.

I used to use 3ds Max which made it really simple to adjust material IDs, which I'm sure translate into the material elements in UE4. But I use Maya LT now, which offers no such tools that I am aware of.

If there is no way to do this in UE4, does anyone know if there are any products or plugins out there (preferably free or inexpensive) that could give me this control. Blender maybe? I've never used it.

Any hints in the right direction are welcomed. Cheers

Product Version: UE 4.21
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asked Dec 11 '18 at 09:01 PM in Using UE4

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KingOfHz
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Hello Kmanthe,

An alternative approach: you could assign a slot name to each material and use the "Get Material Index" to lookup materials on a static mesh based on slot name instead of element #. (Unsure if this will end up complicating your BPs even more though!)

Hope that helps!

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answered Dec 11 '18 at 09:55 PM

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Alex O ♦♦ STAFF
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avatar image KingOfHz Dec 11 '18 at 09:59 PM

Thanks, this is definitely a solution I will try!

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