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Material Displacement weird result

This is my material setup and the result. Why my mesh looks like that? Im using quixel provided lod0 mesh and 4k textures.. alt text

alt text

Product Version: UE 4.20
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disperr1.png (1.7 MB)
disperr2.png (672.9 kB)
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asked Dec 11 '18 at 09:03 PM in Rendering

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Triplexx
9 2 1 4

avatar image Triplexx Jan 13 '19 at 05:36 PM

So anyone? Help :D

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3 answers: sort voted first

Hello Triplexx,

If you open that log in the static mesh viewer and visualize vertex normals (Click "Normals") are the vertex normals all facing the same direction?

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answered Dec 11 '18 at 09:30 PM

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Alex O ♦♦ STAFF
2.6k 4 8 10

avatar image Triplexx Dec 12 '18 at 11:03 AM

Did you mean this? alt text

vertnorm.png (1.8 MB)
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Check displacement options in material properties (Details tab under preview). There you will find something like "Cracks free displacement". And disable adaptive tesselation.

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answered Dec 11 '18 at 09:34 PM

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redbox
4.3k 80 17 104

avatar image Triplexx Dec 12 '18 at 11:02 AM

Sadly it`s not working :/ Got this result. alt text

dispnewerr.png (1.6 MB)
avatar image redbox Dec 12 '18 at 11:55 AM

But result is different, right?

avatar image Triplexx Dec 12 '18 at 12:50 PM

A bit. But i checked out a lot of videos on youtube and trying to solve it but, they dont get results like this. Their mesh is not breaking into parts..

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answered Jan 19 '19 at 03:42 AM

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666NGL
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avatar image Triplexx Jan 19 '19 at 02:05 PM

Already tried that, unfortunately the result is the same. :/

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