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Wierd physics in ue's multiplayer

It's still with me since 4.17, when I've started my project. So the problem is I found out is in sleep physics mode or something like that. To fix the character response on client's screen player2 should move just a little. BTW on the server, everything is ok and the collision stays in place. Any thought about the issue. Youtube Video (30 secs)link text

Product Version: UE 4.20
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asked Dec 11 '18 at 09:16 PM in Blueprint Scripting

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avatar image corejake Dec 11 '18 at 09:18 PM

There where no freezes or anything suspicious about the response, but the result is client only.

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