Find Collision UV not working with Get Hit Result Under Finger
Regarding a mobile game project:
I want to find the collision UV vector of a StaticMesh, i am using Get Hit Result Under Finger For Object and so far so good, i get a result on hit and pass it to the Find Collision UV node. Now here the result is always 0.0 because the Return Value is always false. The Support UV from Hit result.... from project settings is enabled.
I have done prior searching and found a similar problem but with the Get Hit Result Under Cursor node, where someone could not get the collision UV as well - and this was a listed bug supposedly to be fixed with 4.20.
Thanks in advance, Kevin
asked Dec 11 '18 at 09:44 PM in Blueprint Scripting
In my project I used Get Hit Result Under Finger by Channel. For me, in shipping mobile build, It works only with Visibility channel, so always try to check everything in shipping configuration.
So, here is how it works. This function called in Tick and applies point damage to anything was found:
Then, interactive actor, that is expected to be hit by this, takes applied damage and calculates its collision UVs. Of course its static mesh component blocks Visibility channel.
answered Dec 12 '18 at 06:52 AM
Follow this question
Once you sign in you will be able to subscribe for any updates here