Crash when renaming assets via Blutility
I'm trying to create a BatchRenamer via Blutility - something that I've created many times in the past year on different machines - and I'm getting a weird crash. Last time I wrote this in 4.18 it worked perfectly fine.
The script is quite straightfoward
However, as soon as I run it on a bunch of assets, the editor crashes right as it finishes renaming the 1st asset in the list (right up after "Cleaning up old assets"). In Debug Editor, I get a crash in
Also, this functionality should really be native to the editor at this point.
asked Dec 11 '18 at 10:54 PM in Blueprint Scripting
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