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Distribution Float Particle Parameter Trigger

Hi people,

I'm trying to trigger a particle spawn count only when I press (and release) a button. I hope it'll make sense when you watch the short screen-capture. My problem is that if I set the spawn Constant to zero, the button triggers, but the value doesn't change and it doesn't start emitting particles. However...

If I set the spawn Constant to 0.1 the emitter emits one particle per second. Now, if I press the button, it sets it to 1.0 and I get 10 particles per second. When I take my finger off the button, it sets the value to 0.0. Great! (Although, this stops working eventually, too).

Although, this seems to work to a degree, it doesn't explain why I can't have a zero emission rate initially? I know the value is changing because I used a 'f To Text' node and attached it a 'Print Text' node. So, I can see the values updating. alt textAny answers would be greatly appreciated.

Thanks,

Neil

[1]: https://youtu.be/aBr0MA_U5vg

Product Version: UE 4.19
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asked Dec 12 '18 at 01:09 AM in Blueprint Scripting

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cganim8r
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