[Request] Blueprint MaskField

Hello,

I often work with enum bit flags in c++.
When I extend c++ classes to blueprint classes with an int property that I use for flags, I have to set all the flags as numbers manually (hard when many flags).

It would be nice to define in UPROPERTY() macro something like a link to enum for maskfield (that exists in Unity).

Example:

UENUM()
enum TestEnum
{
    LightmapStatic   = 1,
    OcclusionStatic  = 2,
    BatchingStatic   = 4,
};

UPROPERTY(Mask=TestEnum)
int32 TestMask;

Thank you.

Hi Footman,

Thank you for your feedback, we will take this into consideration.