FViewport::GetHitProxy always null
Hello, I'm trying to draw in game a spline and it's control point to do something close to what is done in editor by FSplineComponentVisualizer.
My issue is that I get always a nullptr from FViewport::GetHitProxy.
Looking what people asked before here I see that it's a common issue and nobody was able to reply with some sort of solution.
I'd like to understand what I should implement to get it working. Anybody can help?
asked Dec 12 '18 at 07:32 AM in C++ Programming
Follow this question
Once you sign in you will be able to subscribe for any updates here