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Setting bounds for Ribbon particle emitter

Hey Guys,

I'm having issues with using a Ribbon emitter in my particle System. I am using this for a trail on a missile and the issue I'm having is the trail disappearing when the missile (Particle System origin) goes off screen.

I understand this has something to do with the particle system bounds however I am having trouble finding the right setting/settings for this, the 'set bounds' in cascade doesnt seem to help.

example image: alt text

Left is my bounds (the particles don't have any velocity being applied in the emitter to give the right effect from the missile physics). Bottom-right the missile is just off screen and, Top-right is the desired effect.

Thank you.

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asked Aug 19 '14 at 12:59 AM in Rendering

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TheFear
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answered Aug 19 '14 at 01:04 AM

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TheFear
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