Setting bounds for Ribbon particle emitter
I'm having issues with using a Ribbon emitter in my particle System. I am using this for a trail on a missile and the issue I'm having is the trail disappearing when the missile (Particle System origin) goes off screen.
I understand this has something to do with the particle system bounds however I am having trouble finding the right setting/settings for this, the 'set bounds' in cascade doesnt seem to help.
Left is my bounds (the particles don't have any velocity being applied in the emitter to give the right effect from the missile physics). Bottom-right the missile is just off screen and, Top-right is the desired effect.
asked Aug 19 '14 at 12:59 AM in Rendering
accidental double post
answered Aug 19 '14 at 01:04 AM
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