Setting bounds for Ribbon particle emitter

Hey Guys,

I’m having issues with using a Ribbon emitter in my particle System. I am using this for a trail on a missile and the issue I’m having is the trail disappearing when the missile (Particle System origin) goes off screen.

I understand this has something to do with the particle system bounds however I am having trouble finding the right setting/settings for this, the ‘set bounds’ in cascade doesnt seem to help.

example image:

Left is my bounds (the particles don’t have any velocity being applied in the emitter to give the right effect from the missile physics).
Bottom-right the missile is just off screen
and, Top-right is the desired effect.

Thank you.

accidental double post

original here: Setting bounds for Ribbon particle emitter - FX - Unreal Engine Forums