Replace many placed SMs with BPs
We're using Blender / Max to create scenes and import them into UE and I'm having this annoying repetitive task:
Right now we're spending many hours just manually entering numbers for the transform.. It would be amazing if anyone knows an alternative method as easy as drag-drop..
(p.s. a similar question has been asked before <here> but that's a while back and no clear answer was offered.)
Thanks for any advice! Warner
asked Dec 12 '18 at 01:48 PM in Using UE4
You can select the BP in your content browser then right click on the mesh in the view port and replace it.
answered Dec 12 '18 at 02:52 PM
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