Get Ping?

How do I make a simple graph in the character to catch the client ping to the server?

When you find a session, you should store that result somewhere (eg, the GameInstance). After all you need that value to Join the session.

Then from anywhere on your game, you can get a reference to the GameInstance (or wherever you stored the SessionResult) and use that to read your Ping.

if you’re the Server, your ping is 0 of course.

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thanks____