How do I make a simple graph in the character to catch the client ping to the server?
asked Dec 12 '18 at 05:02 PM in Blueprint Scripting
When you find a session, you should store that result somewhere (eg, the GameInstance). After all you need that value to Join the session.
Then from anywhere on your game, you can get a reference to the GameInstance (or wherever you stored the SessionResult) and use that to read your Ping.
if you're the Server, your ping is 0 of course.
answered Dec 13 '18 at 04:01 AM
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