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Rendering Sequence comes out black.

Hi I have been trying to render a sequence but every time I try it just comes out as completely black screen for the entire duration of the sequence. I have working and built lights as persistent level. I tried rendering as images or video but nothing works, it always comes out completely black. Does anyone know how to fix this?

Product Version: UE 4.20
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asked Dec 12 '18 at 05:59 PM in Rendering

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MirageSiena
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Is it possible you haven't defined your camera cut track? If you PIE and autoplay the sequence, does it play as you expect? Maybe post an image of your sequencer tracks.

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answered Dec 12 '18 at 06:33 PM

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Max.Chen STAFF
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avatar image MirageSiena Dec 12 '18 at 06:41 PM

It plays perfectly when I play it, but when I try to render nothing comes up but a black screen.

avatar image Max.Chen STAFF Dec 12 '18 at 06:43 PM

Maybe post an image of your sequencer tracks and your movie scene capture settings.

avatar image MirageSiena Dec 12 '18 at 06:54 PM

alt text

Is this what you are asking for? I am very new to UE4, my apologies if the SS is incorrect.

avatar image Max.Chen STAFF Dec 12 '18 at 07:00 PM

The movie scene capture settings look fine. I think your camera cut track isn't bound to the camera you have though because I don't see the name of the camera in the track.

Try recreating it - delete the section where the thumbnail is. Click on the + button for the camera cut track and choose CineCameraActor2. Make sure you extend the section to the entire length of your playback range (green to red).

Here's docs on the camera cut track: https://docs.unrealengine.com/en-us/Engine/Sequencer/HowTo/TracksCameraCut

avatar image MirageSiena Dec 12 '18 at 07:11 PM

Oh that worked little bit, it isn't completely black anymore but the scene in the render is much much darker then the actual scene. Some parts are barely visible now. Does that have to do with the fact that when I press the "Play this Level In a New Window" button up top, all the lights seem to disappear from the World Outliner? I don't know how to fix that either, I tried everything I know. ;=; Thanks a lot for the help so far, just this last issue left. ):

avatar image Max.Chen STAFF Dec 12 '18 at 07:13 PM

Sounds related. Could be a number of things causing that. Are the lights in a sublevel that isn't always loaded?

avatar image MirageSiena Dec 12 '18 at 07:26 PM

Its under a Persistent Level, I have tried doing always loaded before and just tried again, doesn't seem to change anything ;=; By Default the level was set to BluePrint and usually ends up like that when I re-open the projectalt text

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