Can't seem to use UFUNCTION/UPROPERTY with UBlackboardComponent
I'm trying to expose either a variable or setter function for my UBlackboardComponent on a character, however any time I add a UFUNCTION/UPROPERTY to it my build files with errors like
If I remove the UFUNCTION/UPROPERTY from either a setter or variable, the error goes away and my code is just fine, so can I not expose something that uses a UBlackboardComponent to blueprints?
Have you added the AIModule to your list of dependencies? Check in the *.build.cs file and look for your PublicDependencyModuleNames. Make sure you have "AIModule" added into that list.
answered Dec 13 '18 at 10:56 PMBrian Johnstone (suspended)
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