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Apply jump to component inside character blueprint


Im stuck and need help a bit.

I want to make character able to move around by AddMovementInput, and be able to "Jump" by another component / actor / controller.

Sorry my bad english, ill try make pic of what i need - alt text

red circle attached to cube player in 2 axis ( x, y ) but can jump along z axis. Cube is only x, y move.

Product Version: UE 4.20
ue-q.png (6.3 kB)
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asked Dec 12 '18 at 07:54 PM in Blueprint Scripting

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