Apply jump to component inside character blueprint
Im stuck and need help a bit.
I want to make character able to move around by AddMovementInput, and be able to "Jump" by another component / actor / controller.
Sorry my bad english, ill try make pic of what i need -
red circle attached to cube player in 2 axis ( x, y ) but can jump along z axis. Cube is only x, y move.
asked Dec 12 '18 at 07:54 PM in Blueprint Scripting
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