Apply jump to component inside character blueprint

Greetings!

Im stuck and need help a bit.

I want to make character able to move around by AddMovementInput, and be able to “Jump” by another component / actor / controller.

Sorry my bad english, ill try make pic of what i need -

red circle attached to cube player in 2 axis ( x, y ) but can jump along z axis.
Cube is only x, y move.