Unable to select child actor in Scene Outliner

Whenever I select a child actor of another actor in Scene Outliner it causes parent actor to be selected. Is it possible to update public variables of child actor? If so, how do I select it?

Hey Jeremy,

I’m not seeing this behavior. Which version of engine are you using? What types of Actors does this happen with?

Here is a gif showing me select four children of a parent actor in Scene Outliner. Each time it automatically selects parent actor. details panel never displays parent actor from moment I first click a child, and does not change or flicker between details.

I am using version 4.4.0, but I first dealt with this back in 4.2.

This current issue is occurring with my character actor (MyCharacter from top-down C++ project). Every actor that I’ve tried children with have been Character actors.

Sorry about poor image quality, image optimizations to fit size constraints ate it. =]

Ah, is this only happening during Simulate or Play?

Yes, it happens in both simulate and play.

Hey Jeremy,

Okay, I see same behavior. I’ll enter a feature request to enable selecting Child Actor of a Blueprint instance in Scene Outliner for Details panel editing during Play and Simulate. For now, you can make any changes to Child Actor inside Blueprint Components tab during Play and Simulate, and Save if you want to keep changes made.

Hope that helps!

Thanks! By way, it seems like gif was helpful in expressing this issue. If you could relieve size constants on authentic gif files then I would improve likelyhood of me doing it again. As of now, it took about half an hour to get right size and quality reductions to meet size limitation. Thanks!

I’ll see if we can adjust limitation. Thanks for feedback!

Just wanted to update you that our file size limit has been increased to 5MB. Hope that makes it easier next time!

An update on this: it will be a while before we’re able to add this feature. Currently, Child Actor Components don’t have instance properties. We need to add functionality to create a new, derived version of Actor you specify, and then allow you to edit that template. We’ll keep it under advisement if we add that functionality. Thanks!

Thanks for update!

I see that this will not be fixed for awhile so I’m attempting to use workaround you specified. However, I do not see any way of modifying instance variables within components tab in play and simulate. Are you referring only to properties of actor components? I’m actually looking to modify variables defined within my blueprint graph.

Correct, Event Graph and variables can’t be adjusted during Simulation or PIE, only component details.

What happened to fixing this? Also, a Child actor created with a contruction script does not show up in mentioned Blueprint Components tab.

283390-rtzfghfggif.gif

Just tried to detach actor through construction script. Same problem but at least you can still get rid of it by running construction script again.

This is still an unfortunate gap six years later. I want to be able to inspect my child actor properties at runtime. I don’t understand workaround - I don’t see a Blueprint Components tab available.