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Game crash in standalone game ( UParticleSystem related ? Niagara?)

When I'm starting the game in standalone mode, the game crashes before I can see anything.

The log:

 EpicAccountId:
 
 Access violation - code c0000005 (first/second chance not available)
 
 UE4Editor_CoreUObject!UObject::ConditionalPostLoad() [d:\build\++ue4\sync\engine\source\runtime\coreuobject\private\uobject\obj.cpp:998]
 UE4Editor_Engine!UParticleLODLevel::PostLoad() [d:\build\++ue4\sync\engine\source\runtime\engine\private\particles\particlecomponents.cpp:351]
 UE4Editor_CoreUObject!UObject::ConditionalPostLoad() [d:\build\++ue4\sync\engine\source\runtime\coreuobject\private\uobject\obj.cpp:1031]
 UE4Editor_Engine!UParticleEmitter::PostLoad() [d:\build\++ue4\sync\engine\source\runtime\engine\private\particles\particlecomponents.cpp:979]
 UE4Editor_Engine!UParticleSpriteEmitter::PostLoad() [d:\build\++ue4\sync\engine\source\runtime\engine\private\particles\particlecomponents.cpp:1873]
 UE4Editor_CoreUObject!UObject::ConditionalPostLoad() [d:\build\++ue4\sync\engine\source\runtime\coreuobject\private\uobject\obj.cpp:1031]
 UE4Editor_Engine!UParticleSystem::PostLoad() [d:\build\++ue4\sync\engine\source\runtime\engine\private\particles\particlecomponents.cpp:2303]
 UE4Editor_CoreUObject!UObject::ConditionalPostLoad() [d:\build\++ue4\sync\engine\source\runtime\coreuobject\private\uobject\obj.cpp:1031]
 UE4Editor_CoreUObject!UObject::PostLoadSubobjects() [d:\build\++ue4\sync\engine\source\runtime\coreuobject\private\uobject\obj.cpp:1066]
 UE4Editor_CoreUObject!UObject::ConditionalPostLoad() [d:\build\++ue4\sync\engine\source\runtime\coreuobject\private\uobject\obj.cpp:1017]
 UE4Editor_CoreUObject!UObject::PostLoadSubobjects() [d:\build\++ue4\sync\engine\source\runtime\coreuobject\private\uobject\obj.cpp:1066]
 UE4Editor_CoreUObject!UObject::ConditionalPostLoad() [d:\build\++ue4\sync\engine\source\runtime\coreuobject\private\uobject\obj.cpp:1017]
 UE4Editor_CoreUObject!EndLoad() [d:\build\++ue4\sync\engine\source\runtime\coreuobject\private\uobject\uobjectglobals.cpp:1632]
 UE4Editor_CoreUObject!LoadPackageInternal() [d:\build\++ue4\sync\engine\source\runtime\coreuobject\private\uobject\uobjectglobals.cpp:1377]
 UE4Editor_CoreUObject!LoadPackage() [d:\build\++ue4\sync\engine\source\runtime\coreuobject\private\uobject\uobjectglobals.cpp:1473]
 UE4Editor_Engine!UEngine::LoadMap() [d:\build\++ue4\sync\engine\source\runtime\engine\private\unrealengine.cpp:12070]
 UE4Editor_Engine!UEngine::Browse() [d:\build\++ue4\sync\engine\source\runtime\engine\private\unrealengine.cpp:11527]
 UE4Editor_Engine!UGameInstance::StartGameInstance() [d:\build\++ue4\sync\engine\source\runtime\engine\private\gameinstance.cpp:498]
 UE4Editor!FEngineLoop::Init() [d:\build\++ue4\sync\engine\source\runtime\launch\private\launchengineloop.cpp:3053]
 UE4Editor!GuardedMain() [d:\build\++ue4\sync\engine\source\runtime\launch\private\launch.cpp:161]
 UE4Editor!GuardedMainWrapper() [d:\build\++ue4\sync\engine\source\runtime\launch\private\windows\launchwindows.cpp:145]
 UE4Editor!WinMain() [d:\build\++ue4\sync\engine\source\runtime\launch\private\windows\launchwindows.cpp:276]
 UE4Editor!__scrt_common_main_seh() [f:\dd\vctools\crt\vcstartup\src\startup\exe_common.inl:283]
 kernel32
 ntdll


I tried to run it a few times, same thing. It works in the editor.

Product Version: UE 4.21
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asked Dec 13 '18 at 01:11 PM in Bug Reports

avatar image

matan19
223 5 13 45

avatar image Jeff A ♦♦ STAFF Dec 13 '18 at 07:04 PM

Hello,

We've recently made a switch to a new bug reporting method using a more structured form. Please visit the link below for more details and report the issue using the new Bug Submission Form. Feel free to continue to use this thread for community discussion around the issue.

https://epicsupport.force.com/unrealengine/s/

Thanks

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