Edit a capsule shape in Physical Asset via Blueprint ?
Here is my problem:
I'd like to scale a capsule component from my character physical asset to match a morph target.
I.E: I have set up a character customization menu where the user can tweek a morph target that make the character larger. I want the capsule collider to follow this new mesh size since i use several physics elements and ragdoll in my game.
Is it possible to access a specific capsule collider component in the physic asset and tweek it via blueprint ?
Thanks in advance, cheers !
Sorry for my english
asked Dec 13 '18 at 07:24 AM in Blueprint Scripting
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