Edit a capsule shape in Physical Asset via Blueprint?

Hi,

Here is my problem:

I’d like to scale a capsule component from my character physical asset to match a morph target.

I.E: I have set up a character customization menu where the user can tweek a morph target that make the character larger. I want the capsule collider to follow this new mesh size since i use several physics elements and ragdoll in my game.

Is it possible to access a specific capsule collider component in the physic asset and tweek it via blueprint ?

Thanks in advance, cheers !

Sorry for my english